This collection contains illustrations I've made. All of them were created digitally using ProCreate and/or Adobe Photoshop.
Also known as "making normal stuffed animals," I've been practicing it for over a decade. From 2009 to 2013, I sold my pieces internationally via Etsy. I now sell them at local art shows from time to time.
'Tyto Online' is an online multiplayer role-playing game designed to teach STEM subjects to students. The game takes place in the year 2042, shortly after environmental destruction has forced a total evacuation from the planet Earth. Players arrive on a distant colonized planet as evacuees and are welcomed into the vibrant and scientifically-focused community of Espeth, home of the illustrious Tyto Academy. Players are tasked with helping Tyto run experiments, care for Earth's last surviving plants and animals in biodomes, and gather data that may one day help restore Earth.
As Creative Director (and a co-founder of Immersed Games, the studio publishing 'Tyto Online' and all related games) I was responsible for overseeing the design and creation of all 2D and 3D art, music, and sound design for the game. I personally created or co-created all of the game's dialogue. I created all of the game lore, including the gameworld's history, characters, and all other worldbuilding tasks, all the way down to the reproductive methods of Ovonian trees. (This type of granular focus matters for an educational game.)
'Tyto Online' is an ongoing project with new content being released each month. I am currently head of the art and game design teams, meaning that I am responsible for the research and development of all educational quests and new game mechanics, as well as ensuring that the art and game design teams are able to work together to create a cohesive product smoothly and efficiently.
Tyto Ecology is a single-player ecology simulator, and was the first title released by Immersed Games. Players select an ecosystem and populate it with plants and animals, trying to create balance. Our first three ecosystems were the Mojave desert, Amazon rainforest, and Great Plains grassland. Three DLCs have added the Himalayas, Alaskan tundra, and Cretaceous Mongolia to the roster.
During production, I managed the art pipeline and oversaw the creation of all models, textures, animations, and environment art. I also researched and wrote all of the entries in the biodex, an in-game encyclopedia containing information on the plants and animals available in each ecosystem.
Tyto Ecology, Tyto Ecology: Himalayas, Tyto Ecology: Alaskan Tundra, and Tyto Ecology: Cretaceous Mongolia are all available on Steam. All pictures are screenshots taken in-game.
Games and other interactive nonsense.
Animations I’ve made with ProCreate 5.
I made this 16-panel comic for an online course on making comics. The comics all had to use a 4-panel-per-page format and could be no longer than 4 pages, so the story is more abridged than I’d like it to be. Perhaps in the future I’ll make a longer version.
I’ve tried to imitate other artists with these pieces by picking a random IP and rendering it in a completely different style.